Aug 29

Either way, the nascent cloud-computing industry just became a lot more interesting.

commentary

Once upon a time a cottage industry of platform-as-a-service (PaaS) vendors emerged to proclaim the next generation of application development. Bungee Labs (which I advise), Coghead, 3tera, and a range of others each stepped up to provide cloud-based platforms for developing cloud-based applications.

Indeed. No one is yet making any real money as a cloud infrastructure provider, but already the market is heating up to a boiling point. The entry of VMware and Citrix, in particular, may toll the bell for the independents, or perhaps it will encourage a round of consolidation.

The long and the short of it is that we have entered into a new era, in which data centers will no longer simply be collections of servers, but will actually be computing units in and of themselves–often made up of similar computing units (e.g. containers) in a sort of fractal arrangement. Virtualization is key to make this happen (though server virtualization itself is not technically absolutely necessary). So are powerful management tools, policy and workflow automation, data and compute load portability, and utility-type monitoring and metering systems.

James Urquhart calls out the significance of of their entries into the cloud platform market:

This week, however, each of these independent efforts was put on notice by industry heavyweights VMware, Citrix, and Virtual Iron: We’re joining the fray.

Aug 24

That means many publishers and hardware developers are scheduling events in venues near GDC’s home at San Francisco’s Moscone Center that are unofficial but hard to ignore for game journalists or analysts who need to keep up on the latest and greatest.

The Hollywood angle
Still, to Steele–who in addition to being a longtime GDC attendee is also among the guiding forces, as an advisory committee member, of the Austin Game Developers Conference, which is held in the fall–the content at GDC is very much indicative of the state of the video game industry.

“It’s a very exciting time in the game industry, in that we have this growing recognition of the important of casual and family-oriented content,” said Jamil Moledina, the director of GDC. “You’re seeing it in the $60 packaged (games) and in the $10 downloads. It’s a perfect storm of factors poised to really expand the game industry.”

For years, GDC was held in San Jose, Calif., at that city’s convention center in the heart of its downtown. For the last few years, the conference has bounced back and forth between San Francisco and San Jose, but is now settled in the former.

When Ray Kurzweil, the author of The Singularity is Near and one of the most noted futurists around, takes the stage at GDC 2008 in San Francisco on Thursday to talk about “the next 20 years of gaming,” he’ll be weighing in at a moment in the industry’s existence when the lines between games and Hollywood and advertising are blurring, when the term “gamer” encompasses 75-year-old grandmothers and when the barrier to entry to being a developer has never been smaller.

Yet some of the most impressive innovations on display during this year’s GDC are likely to be aimed at the hard-core gamer market.

GDC: “Now there’s a circus that goes on”
But with the demise of E3–formerly the world’s biggest video game show–as a major event, GDC is now taking on an increasingly important role to publishers as a place to showcase their games, even if they do it outside the auspices of the conference itself.

The one I think I’m most excited to see is LucasArts’ forthcoming Star Wars: Force Unleashed, which is said to feature several ground-breaking technological advances that herald a future in which video games are more realistic than ever. Among them are technologies that make physics more life-like, as well as artificial intelligence that makes game play different every time.

But as thousands and thousands of game industry people flow into San Francisco this week, there can be little doubt that the ideas that will dramatically change the way people the world over interact with games–and entertainment in general–will be in evidence. And that makes GDC among the most relevant conferences still going today.

One example of that, Moledina suggested, is the explosion of gamer-created content and social networking in online gamer communities like Microsoft’s
Xbox Live.

“I see a trend that is continuing,” he said, “the maturation of the game industry, and the cross-pollination with other industries as our target markets evolve…We used to have a lot of cross-pollination with Hollywood. It’s still there, of course, but now we’re seeing (that) with Madison Avenue…As games achieve more cultural relevancy in the West, we’re getting the ad folks stepping in and learning about how we do things–e.g., how they can reach our audience. So GDC tends to be a nice place to see where those bellwethers are going.”

“They’re contacting me and saying, ‘You’re going to GDC,’ they know journalists are going to be there, and they’re taking advantage of that,” Crescente said. “From my perspective, it’s nice, because I get to see these things, but it also waters down the message of GDC.”

To Moledina, two of the major industry bellwethers these days are Nintendo and Harmonix, the companies behind the
Wii and Guitar Hero, which have both introduced new game controllers that have lured in huge new audiences.

“It used to be that GDC was just about going and listening to developers talk about the craft of making video games, said Brian Crescente, the editor of the influential video game blog, Kotaku.com. “That still happens, but now there’s a circus that goes on, a halo, that surrounds GDC. It’s essentially like a mini-E3.”

That rationale may well be why GDC’s first keynote speaker, on Wednesday, will be Microsoft corporate vice president John Schappert, who will give a talk titled, “A future wide open: Unleashing the creative community.”

Another interesting phenomenon, at least to longtime GDC attendees, is how the conference’s now-permanent move to San Francisco has affected the social dynamics of the event.

And that’s vital because GDC is always as much about the relationships and deals struck in the hallways and hotels as about what goes on inside the convention itself.

Still, as the industry prepares to head to GDC, there’s one well-known member of the community who won’t be there.

For its part, he added, GDC organizer “CMP is sort of fighting to prevent that from happening, but it’s hard.”

One thing that strikes me about how video games are intersecting with people’s lives in 2008, and it was made abundantly clear over the Christmas holidays, when it was simply impossible to find a Nintendo Wii for sale anywhere, is that finally, the medium is truly mainstream.

In some ways, it’s hard to know before heading to the conference what will be the best events and content, as there is simply so much. This will be my fifth GDC, and I’m always excited to talk to the friends I’ve made during the event in years past, and to attend the best panels.

As always, I’m also excited about this year’s Game Design Challenge, a panel during which leading developers face off with concepts for a new game based on an unusual topic. This year, the topic is an “inter-species” game, that is, one that could be played by humans and another species. Past topics have included games about love, games that could win the Nobel Peace Prize and games based on the poetry of Emily Dickinson.

“During the (recent Hollywood) writers’ striker, we saw late-night hosts playing Guitar Hero,” Moledina said. “There’s certainly a greater knowledge and understanding that games can be a much more diverse art form. And that’s the thing that the Wii has so successfully demonstrated….Harmonix and Nintendo are changing the perception of what hardware and casual accessories can do.”

Of course, it is nearly impossible to attend everything, as many of the best sessions are scheduled against each other, and then there’s the small matter of eating–and sleeping, since some of the best get-togethers are in the evening.

And while there will always be a significant segment of the industry that caters to and is serviced by hard-core gamers, what’s becoming evident is that there’s almost no one who is left out of what video gaming is today. And for those who are left out, that may not be true as the years progress. I suspect that that is something Kurzweil will touch on, at least briefly.

“It still feels transplanted and uprooted after leaving San Jose,” said Michael Steele, vice president of product development for C3L3B Digital (pronounced “celeb”), a start-up working on online games for the entertainment industry. “It will be a few more years until the new social patterns are established or settled. That makes it a little more exhausting and harder for the social connections to happen. (There’s) no Fairmont (hotel) lobby, multiple buildings are far apart, multiple hotels are far apart, (and the) hustle-bustle of downtown (San Francisco) versus the relative quiet of San Jose.”

“I think the Kurzweil keynote should be very interesting,” said Ron Meiners, community manager for the virtual world platform developer, Multiverse Network. “He’s a very original thinker, and I’m curious as to his take on the gaming industry, how games fit into people’s lives, (and) how games are changing people’s lives.”

If ever there was a time for a famous futurist to be giving a keynote address at the Game Developers Conference, this is it.

To Peter Moore, formerly the head of Microsoft’s Xbox division and now president of Electronic Arts’ EA Sports division, GDC, while a vibrant event for industry innovation, is hardly the place for executives like him.

On Monday and Tuesday, the events will include several “summits,” such as those on casual games, independent games, game outsourcing, and virtual worlds. As well, there’s GDC Mobile, which focuses on games for mobile devices.

For Moledina, organizing what is almost certain to be the biggest GDC ever–last year’s event drew 16,000 people, he said, and it is expected to grow this year–is a huge job. There are hundreds of panel discussions scheduled, a huge trade show and, as always, GDC will actually be made up of several different events that are linked together throughout the week.

Aug 24

And we thought the YouTube and Facebook presidential debates were all that.

It’s yet another interesting use of technology to engage voters in the campaign, so long as they don’t mind sorting through posts that while succinct (Twitter has a 140-character limit for individual Tweets), are already plentiful. And we can only hope that the geek community’s beloved Twitter doesn’t crash amid the traffic.

With a focus on technology and government, the debate is being moderated by Time magazine blogger Anna Marie Cox. The McCain campaign is represented by Liz Mair, the online communications director of the Republican National Committee. The Obama campaign is represented by Mike Nelson, a Georgetown University professor who served in the Clinton White House under Vice President Gore on tech policy issues.

The latest in debate 2.0 is a campaign face-off on Twitter sponsored by the Personal Democracy Forum that started Friday and is expected to go on at least through the end of the organization’s annual conference on Tuesday night.

Aug 24

Although boxed copy sales of Vista have been down over XP’s first year, they were nonetheless up 40 percent from last year’s Windows sales.

Overall, the U.S. non-game PC software market at retail stores totaled $3.3 billion in 2007, a 15 percent increase over the $2.9 billion generated in 2006. The rise is even more notable, as sales had been essentially flat from 2000 through 2006.

Swenson also noted that NPD is not seeing significant sales of boxed copies of Windows XP, suggesting to him that the downgrade phenomenon is overblown.
“I don’t think people can do it in droves, even if they want to,” Swenson said, noting that fewer retailers are even carrying the older Windows XP these days.

Spurred by sales of Microsoft’s Office 2007, the software market hit its highest level since 1999, according to a report released Wednesday by the NPD Group.

But, a whole lot of that is due to Microsoft, largely because of Office, but also because of Vista’s debut. According to NPD’s Chris Swenson, 80 percent of the total growth in the market can be attributed to the release of those two products. Also of note, security software sales increased 55 percent compared with the prior year, Swenson said.

“It’s a huge hit,” Swenson said.

Sales of Office 2007 are doing even better, up 100 percent compared with sales of Office 2003 in its initial months. That led Office to account for 17 percent (by dollar volume) of all software sold at retail stores last year.

Aug 24

Yes, I know that Summer of Code projects are for relatively newbie developers with only a summer to work. Even so, I would have preferred to see Adium looking for ways to embed IM into email and/or browsers, perhaps letting me simultaneously watch a YouTube video with a friend while chatting about it, etc. Fun things that correspond to the way I use IM.

Looking at the list of ideas Adium has for its incoming student developers, however, I’m a little bummed by the lack of ambition. Or, rather, creativity.

Google just announced its mentoring organizations for its 2008 Summer of Code. I was really happy to see that the open-source
Mac instant messaging client, Adium, was selected as one of the mentoring organizations.

On tap? Adding the ability to remote control a Mac through Adium (similar to Apple’s iChat) and video conferencing support (similar to Apple’s iChat), plus improving group chat capabilities. These are nice to haves, but they’re simply replications of proprietary products. The reason I use Adium instead of iChat is for all the other things that Adium does better than iChat (customizability being the top reason).

Anyway, I guess I shouldn’t complain. I’m just glad so many great projects are getting assistance, like Audacity and the Internet Archive. I just wish that Handbrake would have submitted something….

commentary

Aug 24

This is, in part, what open-source Loopfuse (as well as proprietary products like Eloqua) does. It’s more than this, though this would be enough.

Loopfuse has been actively selling to customers and blogging about its successes for nearly a year now. Yet such is the industry - where open source has become so mainstream that we often neglect the rise of truly innovative software - that it’s not surprising that IDG missed Loopfuse until now. We forgive you, IDG! :-)

Regardless, if you haven’t heard of Loopfuse or started using its (or a competitor’s) marketing automation software, you need to correct this fault. Immediately. Here’s what it does:

Again, whether you use Loopfuse or a competitive product, you need to be using marketing-automation software.

In a nutshell, it’s a way of hyper-accelerating any business that relies on the web. For open-source companies and web companies, it is an unforgivable sin to not be using something like this because it makes web businesses much more efficient and productive.

Lead generation products track the activities of potential customers on a company’s Web site and use factors like their job titles and activities on the site to assign “lead scores,” which help salespeople to target their efforts. The products work in tandem with customer relationship management software.

commentary

Disclosure: I am an advisor to Loopfuse.

Aug 24

This week’s downloads feature a classic Pok?mon puzzler and a beat-’em-up game from 1988.

Pokémon Puzzle League (2000, Nintendo 64, 1,000
Wii points): Departing from the usual Pokémon game formula, Pokémon Puzzle League combines fast action puzzle games along with battling. Players must match like-colored blocks in order to gain an advantage over their opponent.

Renegade (1988, NES, 500 Wii points): Renegade tells the classic video game story of one-man-versus-everyone. Fight against bikers and gang members as you attempt to restore peace to the city.

What games do you think are missing from the Wii virtual console? Sound off here!

Aug 24

Given that the timing is right for manufacturers to update various models, it should come as no surprise that the rumors are leaking left and right–especially at sites whose stock-in-trade is tracking these types of rumors.

And finally, winning points for utter vagueness, is the rumor about a new dSLR spotted on a Pentax family group shot watermarked ivyjopy.spaces.live.com that RiceHigh’s Pentax Blog says is a K7D. Or maybe a K30D (more likely, in my opinion). One of the forum participants speculates that the camera will use a Relay Finder viewfinder–as far as I can tell, it uses lenses in addition to the prism in order to shrink the viewfinder while maintaining magnification and eye point–which Pentax patented back in September.

My favorite of the moment is over at Canon Rumors, which repeats info suggested in the forums at Fred Miranda. A favorite not because I think the specs are particularly accurate–a full frame 16-megapixel sensor, or maybe 18 megapixels, HD video, 12fps burst, 65-zone metering, 48 AF points (think the AF will get fewer complaints with all those points?), better viewfinder and built-in Wi-Fi–but because the blogger on Canon Rumors said that if the accompanying photo was real he’d “eat a worm.”

Next on the rumor trail is the Sony Alpha DSLR-A500, which comes to us from Photogenius, a Russian site, via Google Translate and the Panasonic and Olympus rumor site, 43rumors.com. It sounds as if the A500 replaces the A350 or possibly the older A700, with a 17.2-megapixel sensor of indeterminate type, 1080p HD video, max ISO 12,800, 4fps burst and a 2.7-inch tilting LCD.

Last week, Nikon Rumors posted a couple of (most likely faux) photos and specs for a D400 and D750. Most notably, if they’re true, are 16- to 18-megapixel sensors, Vari-angle LCDs and 24fps 1080p video. While the blogger doubts their veracity, he did not volunteer to eat a worm.

According to the Canon Rumors blogger, "If this is real, I'll eat a worm."

(Credit:
lpazxxsh/Fred Miranda forums)

Aug 24

(Credit:
Samsung)

In fact, the S3 Slim appears to be an update to the Samsung T10, albeit one with a slightly smaller screen (1.8-inches versus 2-inches) and a more rounded and shrunken design, such as that found on the old YP-T9. The features are largely the same, though. The S3 offers Samsung’s Digital Natural Sound engine, photo and video playback, and a built-in FM tuner. It likely offers the same stinted audio format support as the T10 (MP3 and WMA only, but at least including subscription music services). The rated battery life for the Slim is 25 hours for audio and four for video, which is certainly satisfactory for a player of its size. The player will come only in the 4GB capacity and is expected to come out in June with a price tag of $130.

In addition to the ultrabasic S2 Pebble, Samsung has also announced the super skinny S3 Slim. With a name like that, a player better be ready for the runway, and at 0.4-inch thick, the Slim can certainly compete. However, I feel it’s necessary to note that I’ve seen thinner MP3 players in my day, such as the iPod Nano. That being said, the S3 promises to be quite the compact media player, stated to be about the size of your average business card case. Looking at mine now, I can attest that that’s plenty small. Samsung complements the petite dimensions by splashing on an array of shiny colors–black, blue, green, white, and red (although it looks more pink in pictures)–and incorporating the same glowing blue touch pad found on most of the company’s other players at the moment. If nothing else, the Slim is stylish.

Aug 24

Judges from the court will hear cases at several locations during that week including at Santa Clara University School of Law, Stanford University School of Law, and the U.S. District Courts in San Francisco and San Jose. For more, see the court’s official announcements.

The U.S. Court of Appeals for the Federal Circuit will be on tour in Silicon Valley the week of November 3.

The court, which is in charge of reviewing appeals of patent-related cases for the entire United States, normally works only in Washington, D.C. So if you live near Silicon Valley, and you’re interested in patent law, this is a rare opportunity to see the judges in your own backyard.

« Previous Entries